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UI/UX Terminology

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Date Shared: 17 March 2021

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Match the definitions for these terms below:
User Experience (UX) → A broad term that includes several disciplines that study the effect of design on the ease of use and level of satisfaction with a product, site or system., User Experience Design (UXD) → Designing software products and systems to be useful to a set of end users. It is a broad concept applied during the design process. UX design covers the technical use of a product or service and its essential physical i, Customer Experience → The feelings of a customer generated by his or her interactions with a supplier’s employees, systems, channels or products., User Interface (UI), or Graphical User Interface (GUI) → What the user sees. This can be a set of commands or menus through which a user communicates with a program. It is also the space where interactions between humans and machines occurs., Interaction Design (IXD) → The study of how a user interacts with a page, application or product. IXD facilitates the actions we want to take with any given system., 3-click Rule → The theory that users will abandon a website if they are unable to complete their task within 3 mouse clicks., 5-Second Test → A technique that involves showing users a single content page for a quick 5 seconds to gather their initial impressions. , F-Shaped Pattern → Two horizontal stripes, followed by a vertical stripe. In a few seconds, their eyes will move at amazing speed across your website’s words in a one-of-a-kind pattern., Sketching → A drawing which designers use to propose, explore, refine and communicate ideas. As a UX designer, you too can use sketching as your first line of attack to crack a design problem., Wireframe → A simplified sketch of the important information on a page. Also known as page architecture, page schematic, or a blueprint., Mockup → A medium or highly detailed static representation of the design. It demonstrates the information structure, content and basic functionality in static form. , Prototype → Is a medium or a highly detailed representation of the final product. It simulates user interaction with the interface and allows the user to rate the content and interface and test the primary options for communication , 80/20 Rule → 20% of the functionality and features in any environment will be responsible for 80% of the actions taken within that environment. , A/B Testing → Determining which of two alternatives is preferred by the target audience., Accessibility → The measure of a web page’s usability by persons with one or more disabilities., Golden Ratio → Graphic and print design people deem it to be the most visually appealing layout to the human eye. The Golden Ratio approximately equals 1.618., Grid → A system of horizontal and vertical lines providing a structural basis for page layout and design., Micro-copy → Tiny chunks on a webpage or in an application when you need it. It can be the label on a field, a quick set of instructions on what button to push, etc. , 60-30-10 Rule → Decorating rule that can help you put a color scheme together easily. To put it short, the 60% + 30% + 10% proportion is meant to give balance to the colors used in any space., Color Contrast → The difference between two colors.

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17 March 2021

Mandy100 Author Country Flag

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